SafeTrajectoryBuilder

fun SafeTrajectoryBuilder(    beginPose: Pose2d,     beginTangent: Rotation2d,     eps: Double,     beginEndVel: Double,     baseVelConstraint: VelConstraint,     baseAccelConstraint: AccelConstraint,     resolution: Double,     poseMap: TrajectoryBuilder.PoseMap = TrajectoryBuilder.PoseMap { it })