line To YSpline Heading
fun lineToYSplineHeading( posY: Double, heading: Rotation2d, velConstraintOverride: VelConstraint? = null, accelConstraintOverride: AccelConstraint? = null): SafeTrajectoryBuilder
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fun lineToYSplineHeading( posY: Double, heading: Double, velConstraintOverride: VelConstraint? = null, accelConstraintOverride: AccelConstraint? = null): SafeTrajectoryBuilder
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